Friday, May 28, 2010

Braun Silk Epil

It's been while since my last post but I was very busy because work. I did some models for commercial tv production. I did animation of models as well but I didn't have time to render them. I will post animation next time. It was modeled in 3ds Studio and render using Mental Ray. Lighting is HDRI. Color correction in Photoshop.



Wednesday, April 28, 2010

Butterfly Forest

I did't have a lot of time for doing my personal projects but final I found time to learn more expressions for After Effects and here is the result.
Butterflies have some expressions which control speed and angles of flapping wings. Rest is just mix of vectors and others footages.

Friday, April 23, 2010

3D Text Expression

Quite simple but useful expression for after effects which creates 3d text by offsetting layer every 1 unit in Z axes. It uses first layer index value which should be on top of stock.



Here is a expression which should be put in position parameter

offset = index -1;
p = thisComp.layer("your_layer_name");
[p.position[0],p.position[1],p.position[2]+offset];


After duplicating this basic layer the next will be offseted by 1 unit in space. Just copy around 15 to 20 layers and you will have 3D looking text in After Effects.

Saturday, April 10, 2010

Interior Viz

I finshed this interior concept few minutes ago. Thats final render without post production in Photoshop. I found very useful references for furniture on IKEA home web page. Very helpful for modeling pipeline. I used only Final Gather method and Daylight system for lighting.

Pillows

I was working on interior visualization and I modeled some pillows. They were too simple so I added extra resolution and details in Zbrush by sculpting them. It was my first time in Zbrush but I'm happy because of final results.

Saturday, April 3, 2010

Packshot Visualization

I tried some visualizations of dvd boxes which I modeled recently. I did compositing with ambient occlusion pass and color correction in Photoshop.

Thursday, April 1, 2010

Packshot

My brand new design of cg blogger packshot. At first I designed covers in Photoshop. Than modeled dvd box, textured and rendered in 3ds Max 2010. Next I put everything into After Effects and composited together.

Tuesday, March 30, 2010

Katapult 3D

Speed modeling. I tried to model low-poly one.

Monday, March 29, 2010

Blogger Promo

Project for promotion of my blog.

Life of Motion

Short design I did for portfolio.

Saturday, March 27, 2010

CG Boxes

Daily exercise. After Effects and some creative tryouts.

Motion Graphics Reel

I did motion design reel finally. I was very motivated to finish it. I love motion design and I always looking forward opportunity to practicing and designing stuff like this.

Sketchbook 07

I found my old sketches I did three years ago. Those drawings are pretty rough and old. I wish to have more time for practicing drawings. I'll spray some car paint on them in Photoshop later.






Tuesday, March 23, 2010

Quick Net Rendering Setup in Mental Ray

I needed more power and cores for faster rendering and I try to get to know how to render using net rendering in mental ray. At first time I discovered farm kind setup using backburner and other more complicated things than I wanted. I thought it's only one method but it's not. Mental ray also has something other for net rendering called "Distributed bucket rendering". It's very rapid method for setup and takes only 3 simple steps (sth two) - approximate 15 secunds. I posted image with screen shots which has description how to do this. I just want to add that if we need to share with some texutres, maps in LAN we have to check "distributed map" option. It allowes to share net disc with all stuff needed for scenes. Tutorial is for 3ds Max and works perfectly with cross system setup (I used windows XP Professional and windows 7). U have to have installed mental ray satellite or 3ds Max with it. You don't have to run max on another machine with this kind of rendering. More information you can find in 3ds Max help.

Enjoy your faster rendering's production.