I was responsible for rendering opening shot with ants. Shading, lighting and rendering proper passes for compositing.
Showing posts with label 3ds Max. Show all posts
Showing posts with label 3ds Max. Show all posts
Thursday, February 13, 2014
Monday, July 29, 2013
Locust - Look Dev Of Rocks Anim
I did some test with generating rocks in 3ds max in procedural way. For that look dev I used 3ds Max, Nuke and After Effects. Still frames without compression.
Clean render from 3ds Max
Labels:
3ds Max,
After Effects,
Nuke,
Vray
Thursday, July 25, 2013
Locust - Look Dev Of Rocks
It took few hours of playing with 3ds Max, Nuke and After Effects. I'm working with my friend on new project which will be lunched in next month. I did some look dev for rocks. I wanted them to be procedural and they are. First piece of work.
Labels:
3ds Max,
After Effects,
Nuke
Friday, June 28, 2013
Hero and the message - Trailer
I was working on this project in 3D Department as Environment Artist and in 2D Department as Compositor. I was responsible for look dev, modeling, texturing, shading, lighting and rendering of reef (underwater shots) using 3ds Max nad Vray. Moreover I comped few shots of reef using Nuke and a much more from another scenes.
Labels:
3ds Max,
Hero and the message,
Nuke,
Platige Image,
Vray
Tuesday, January 18, 2011
Arkadiusz Leszko Demo Reel 2010
Reel has all things done by myself from modeling, lighting, materials, rendering, animation and compositing. There are also assets which I did for company when I'm working as 3d and Motion Designer.
All clips can be watched in HD 720p resolution on my blog.
All clips can be watched in HD 720p resolution on my blog.
Labels:
3d and Motion Designer,
3ds Max,
After Effects,
Maya
Sunday, September 19, 2010
Sunday, July 25, 2010
VFX Project
I'm writing my master diploma project and I did some reference to my old project which I realized with my colleague from university.
I thought it's nice to refresh it and post to blog some information about that project. I was first attempt to VFX in life-footage. Below are screens and breakdowns from production and final movie.
I was responsible for FX which I did in After Effects and 3ds Max as well I cleaned footage a bit and painted some elements in Photoshop. Further more I animated the robot in second scene and put everything together at the end.
Project was did as a semester's project in University. Everything maybe it's not so much perfect but I learnt a lot.
I thought it's nice to refresh it and post to blog some information about that project. I was first attempt to VFX in life-footage. Below are screens and breakdowns from production and final movie.
I was responsible for FX which I did in After Effects and 3ds Max as well I cleaned footage a bit and painted some elements in Photoshop. Further more I animated the robot in second scene and put everything together at the end.
Project was did as a semester's project in University. Everything maybe it's not so much perfect but I learnt a lot.
Labels:
3ds Max,
Adobe Premiere,
After Effects,
Photoshop,
VFX
Friday, May 28, 2010
Braun Silk Epil
It's been while since my last post but I was very busy because work. I did some models for commercial tv production. I did animation of models as well but I didn't have time to render them. I will post animation next time. It was modeled in 3ds Studio and render using Mental Ray. Lighting is HDRI. Color correction in Photoshop.


Labels:
3ds Max,
Braun Silk Epil,
Mental Ray,
Xantus S. A.
Saturday, April 10, 2010
Interior Viz
I finshed this interior concept few minutes ago. Thats final render without post production in Photoshop. I found very useful references for furniture on IKEA home web page. Very helpful for modeling pipeline. I used only Final Gather method and Daylight system for lighting.
Labels:
3ds Max,
Interior Viz,
Mental Ray
Pillows
I was working on interior visualization and I modeled some pillows. They were too simple so I added extra resolution and details in Zbrush by sculpting them. It was my first time in Zbrush but I'm happy because of final results.
Saturday, April 3, 2010
Packshot Visualization
I tried some visualizations of dvd boxes which I modeled recently. I did compositing with ambient occlusion pass and color correction in Photoshop.
Labels:
3ds Max,
Mental Ray,
Packshot
Thursday, April 1, 2010
Packshot
My brand new design of cg blogger packshot. At first I designed covers in Photoshop. Than modeled dvd box, textured and rendered in 3ds Max 2010. Next I put everything into After Effects and composited together.
Labels:
3ds Max,
After Effects,
Packshot
Tuesday, March 30, 2010
Tuesday, March 23, 2010
Quick Net Rendering Setup in Mental Ray
I needed more power and cores for faster rendering and I try to get to know how to render using net rendering in mental ray. At first time I discovered farm kind setup using backburner and other more complicated things than I wanted. I thought it's only one method but it's not. Mental ray also has something other for net rendering called "Distributed bucket rendering". It's very rapid method for setup and takes only 3 simple steps (sth two) - approximate 15 secunds. I posted image with screen shots which has description how to do this. I just want to add that if we need to share with some texutres, maps in LAN we have to check "distributed map" option. It allowes to share net disc with all stuff needed for scenes. Tutorial is for 3ds Max and works perfectly with cross system setup (I used windows XP Professional and windows 7). U have to have installed mental ray satellite or 3ds Max with it. You don't have to run max on another machine with this kind of rendering. More information you can find in 3ds Max help.

Enjoy your faster rendering's production.

Enjoy your faster rendering's production.
Monday, March 22, 2010
Dancing Female Biped
Today I tried animation with links and constraints in character studio. That is my quick test of inverse kinematics (IK) constraints with Object-Space Object (OSO) linking by using biped and 3ds Max. It was fast animation around 10 minutes. I did compositing later in After Effects. Hand is snapped to pole by applying IK key and linking by OSO with pole as parent for it.
Labels:
3ds Max,
Animation,
Inverse Kinematic
Wednesday, March 3, 2010
Matchmoving Biped
I did this as personal exercise and test of matchmoving. I'm very interested in this field of vfx and I tray playing with project like this as much as I can. I used 3ds Max and Boujou. Next time I'll rather use Matchmover 2010 shipped with Maya 2010.
Labels:
3ds Max,
Animation,
Boujou,
Matchmoving
Monday, March 1, 2010
Animation Reel
This's my personal animation reel. Animations are done in 3ds Max 2010.
Labels:
3ds Max,
After Effects,
Animation Reel,
Biped. Animation
Saturday, February 13, 2010
Arkadiusz Leszko - Showreel
It's time for very first personal reel. Here you can see samples of my work did in past.
Monday, January 25, 2010
Flying High - Animation
I created script for this animation 8 months ago. That sample was made as project at University of Beira Interior in Covilha - Portugal. My job was:
- creating story and storyboard
- modeling and texturing whole environment
- painting background
- animating biped and others objects in scene
- rendering, lighting
- editing and final compositing
- audio
It is not final version. I couldn't do whole scenes and shots because of time (project deadline) which I planned but I didn't say end. I will develop and work on this project more. In this production I used After Effect for first one and last two shots, 3ds Max for creating 3d part of animation and Adobe Premiere for putting all parts together.
- creating story and storyboard
- modeling and texturing whole environment
- painting background
- animating biped and others objects in scene
- rendering, lighting
- editing and final compositing
- audio
It is not final version. I couldn't do whole scenes and shots because of time (project deadline) which I planned but I didn't say end. I will develop and work on this project more. In this production I used After Effect for first one and last two shots, 3ds Max for creating 3d part of animation and Adobe Premiere for putting all parts together.
Labels:
3ds Max,
Adobe Premiere,
After Effects,
Animation
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