IBUPROM Caffe from Platige Image on Vimeo.
Thursday, February 13, 2014
IBUPROM Caffe
I was responsible for compositing shot 10 and shot 11. That included cleaning plates, removing rigs, replace actor in shot 9 from another double and etc. Everything was done in Nuke with a lot of projections.
ZUBR Bison Follows The Bison
I was responsible for rendering opening shot with ants. Shading, lighting and rendering proper passes for compositing.
Wednesday, August 21, 2013
Compositor / 3D Generalist Reel 2013
Collection of my best projects for 2013 as Compositor and 3D Artist.
Projects in reel:
The Witcher 3 - Wild Hunt as Compositor
Burning Rock - Personal Work as Compositor and 3D Artist
UH60 Blackhawk - Personal Work as Compositor and 3D Artist
Hero And The Message - 25 min long full 3D animation movie as Compositor
Heart and Reason - E-faktura / VFX & Lead Compositor
Hero And The Message as Compositor and 3D Artist
Kac Wawa - VFX & Compositor in Stereoscopic
FXPHD Nuke 216: Nuke and Maya - Joan of Arc Project
Tesco - Święta / Rendering and Lead Compositor
Heart and Reason - Steven / VFX & Lead Compositor
©All rights reserved to their respective owners
©Music of Ratatat - Drugs
Friday, August 16, 2013
The Witcher 3 Wild Hunt Cinematic's composition breakdown of logo sequence. Comp was done in Nuke.
Clean Render
Full resolution frame after compositing
The Witcher 3 Wild Hunt - Logo Sequence Breakdown from Arkadiusz Leszko on Vimeo.
Clean Render
Full resolution frame after compositing
Labels:
Breakdown,
cinematic,
Compositing,
Nuke,
The Witcher 3,
Wild Hunt
Thursday, August 15, 2013
The Witcher 3: Wild Hunt - Killing Monsters Cinematic Trailer
I'm proud to share with you that piece of work which we were working on in Platige Image quite a bit. I was responsible for compositing of Witcher's logo sequence. A lot of creative work and short terms but I'm glad I'm a part of that team.
THE WITCHER 3: Wild Hunt from Platige Image on Vimeo.
Labels:
Arnold,
cinematic,
Compositing,
Killing Monsters,
Maya,
Nuke,
Platige Image,
The Witcher 3,
Wild Hunt,
witcher
Monday, July 29, 2013
Locust - Look Dev Of Rocks Anim
I did some test with generating rocks in 3ds max in procedural way. For that look dev I used 3ds Max, Nuke and After Effects. Still frames without compression.
Clean render from 3ds Max
Labels:
3ds Max,
After Effects,
Nuke,
Vray
Thursday, July 25, 2013
Locust - Look Dev Of Rocks
It took few hours of playing with 3ds Max, Nuke and After Effects. I'm working with my friend on new project which will be lunched in next month. I did some look dev for rocks. I wanted them to be procedural and they are. First piece of work.
Labels:
3ds Max,
After Effects,
Nuke
Friday, June 28, 2013
Hero and the message - Trailer
I was working on this project in 3D Department as Environment Artist and in 2D Department as Compositor. I was responsible for look dev, modeling, texturing, shading, lighting and rendering of reef (underwater shots) using 3ds Max nad Vray. Moreover I comped few shots of reef using Nuke and a much more from another scenes.
Labels:
3ds Max,
Hero and the message,
Nuke,
Platige Image,
Vray
Monday, February 18, 2013
The Mines
One of the last projects in which I was involved in Platige Image lately. I was responsible for rendering miner's hand using Maya and Arnold (shading, lighting, rendering). More over I worked on that project as compositor as well.
The Mines from grzegorz jonkajtys on Vimeo.
Sunday, February 10, 2013
UH60 Blackhawk - Arnold
It's been a while since my last post. I was pretty busy those days working on few commercials projects but I found some spare time to learnt Arnold Rendered and did private project. I modeled extra details for that blackhawk, light it and rendered using Maya and Arnold. Composition was done in Nuke and extra post processing as final touch in After Effects. I did some color variations and can't decide which I like the most.
Labels:
After Effects,
Arnold,
Maya,
Nuke
Tuesday, September 18, 2012
HUD - Design Set
It's been a while since my last post. These are my HUD's designs which I made from scratch for some project in which I was involved as compositor.
HUD 01
HUD 02
HUD 03
I hope you like them.
HUD 01
HUD 02
HUD 03
I hope you like them.
Tuesday, June 12, 2012
VFX Generalist / Compositor Reel 2012
My recent works from June 2011 to March 2012 as VFX Generalist and Compositor in Xantus S.A.
Projects in reel:
FXPHD Nuke 216: Nuke and Maya - Joan of Arc Project
Kac Wawa / VFX & Compositor in Stereoscopic
Heart and Reason - E-faktura / VFX & Lead Compositor
FXPHD Nuke 204: Intermediate Nuke
Heart and Reason - Buntownik / Lead VFX
Heart and Reason - Filtruj / VFX & Lead Compositor
Tesco - Makłowicz w podróży / Compositor
Tesco - Święta / Rendering and Lead Compositor
Heart and Reason - Steven / VFX & Lead Compositor
Projects in reel:
FXPHD Nuke 216: Nuke and Maya - Joan of Arc Project
Kac Wawa / VFX & Compositor in Stereoscopic
Heart and Reason - E-faktura / VFX & Lead Compositor
FXPHD Nuke 204: Intermediate Nuke
Heart and Reason - Buntownik / Lead VFX
Heart and Reason - Filtruj / VFX & Lead Compositor
Tesco - Makłowicz w podróży / Compositor
Tesco - Święta / Rendering and Lead Compositor
Heart and Reason - Steven / VFX & Lead Compositor
@All rights reserved to their respective owners
@Music of Ratatat - Drugs
@Music of Ratatat - Drugs
Wednesday, May 16, 2012
Serce i Rozum - eFaktura - Compositing Breakdown
Compositing breakdown from commercial which was made in Xantus S.A. I was responsible for Compositing in whole spot and VFX (tracking and cleaning footage). Comp was made in After Effects.
Labels:
After Effects,
Compositing,
Xantus S. A.
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