Wednesday, August 21, 2013

Compositor / 3D Generalist Reel 2013

Collection of my best projects for 2013 as Compositor and 3D Artist.

Projects in reel:

The Witcher 3 - Wild Hunt as Compositor
Burning Rock - Personal Work as Compositor and 3D Artist 
UH60 Blackhawk - Personal Work as Compositor and 3D Artist
Hero And The Message - 25 min long full 3D animation movie as Compositor
Heart and Reason - E-faktura / VFX & Lead Compositor
Hero And The Message as Compositor and 3D Artist
Kac Wawa - VFX & Compositor in Stereoscopic
FXPHD Nuke 216: Nuke and Maya - Joan of Arc Project
Tesco - Święta / Rendering and Lead Compositor
 Heart and Reason - Steven / VFX & Lead Compositor

©All rights reserved to their respective owners
©Music of Ratatat - Drugs

Friday, August 16, 2013

The Witcher 3 Wild Hunt Cinematic's composition breakdown of logo sequence. Comp was done in Nuke.

The Witcher 3 Wild Hunt - Logo Sequence Breakdown from Arkadiusz Leszko on Vimeo.

Clean Render

Full resolution frame after compositing

Thursday, August 15, 2013

The Witcher 3: Wild Hunt - Killing Monsters Cinematic Trailer

I'm proud to share with you that piece of work which we were working on in Platige Image quite a bit. I was responsible for compositing of Witcher's logo sequence. A lot of creative work and short terms but I'm glad I'm a part of that team.

THE WITCHER 3: Wild Hunt from Platige Image on Vimeo.

Monday, July 29, 2013

Locust - Look Dev Of Rocks Anim

I did some test with generating rocks in 3ds max in procedural way. For that look dev I used 3ds Max, Nuke and After Effects. Still frames without compression.

Clean render from 3ds Max

Thursday, July 25, 2013

Locust - Look Dev Of Rocks

It took few hours of playing with 3ds Max, Nuke and After Effects. I'm working with my friend on new project which will be lunched in next month. I did some look dev for rocks. I wanted them to be procedural and they are. First piece of work.

Friday, June 28, 2013

Hero and the message - Trailer

HERO AND THE MESSAGE Trailer from Platige Image on Vimeo.

I was working on this project in 3D Department as Environment Artist and in 2D Department as Compositor. I was responsible for look dev, modeling, texturing, shading, lighting and rendering of reef (underwater shots) using 3ds Max nad Vray. Moreover I comped few shots of reef using Nuke and a much more from another scenes.

Monday, February 18, 2013

The Mines

One of the last projects in which I was involved in Platige Image lately. I was responsible for rendering miner's hand using Maya and Arnold (shading, lighting, rendering). More over I worked on that project as compositor as well.

The Mines from grzegorz jonkajtys on Vimeo.

Sunday, February 10, 2013

UH60 Blackhawk - Arnold

It's been a while since my last post. I was pretty busy those days working on few commercials projects but I found some spare time to learnt Arnold Rendered and did private project. I modeled extra details for that blackhawk, light it and rendered using Maya and Arnold. Composition was done in Nuke and extra post processing as final touch in After Effects. I did some color variations and can't decide which I like the most.